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    Reviewed Mud: Waterdeep
    Review Submitted By: Nikthil
    Author Status: Player
    Began on Waterdeep: 2008-2010?

    Waterdeep is a mid-sized mud based on the forgotten realms and the
    final fantasy series of video games. There are a variety of classes to
    play and 2 tiers of levels. During the first tier you learn the basics
    or if you have mudded before learn a few new commands here and there.
    They have a nice wiki and website that helps explain everything pretty
    well.

    Leveling up here is easy and once you get to second tier there is
    usually a veteran around to hand you a nice set of equipment to level
    through your second tier with. With the ability to customize your
    starting xp and buy skills/spells, you can choose how much you want to
    grind on your way up vs. having to quest later to get more practices.

    Once you are done leveling and become a hero (lvl 101) there are
    about 8 or so hero 'runs' (areas requiring a group of 3-6 or more
    max level characters including a healer, tank and damage dealers),
    some small group activities and various crafting mprogs (mob code).
    There are also a couple places you can go to grind money or end game
    currency.

    The property system is highly customizable with plots of land you can
    build and add flags to, shop mobs, equipment lockers to hold items.

    I have no experience with the pvp here so I can't really give an
    opinion on that.

    Pros 1)Easy to level up if you read the wiki
    2)The hero runs are fun if you can get in a group (see Cons)
    3)Updates still happen fairly regularly
    Cons 1)Some of the classes are effectively useless in the end game
    hero runs so if you choose one of them you won't really get to do
    those. The wiki and players can fill you in on those during first tier
    though.

    2)Low playerbase. Most of the veterans just sit around idle and
    don't participate in end game activities. Those veterans who do
    participate in the runs will bring you along if you are needed to fill
    numbers but otherwise you probably won't get to go. You will either
    need to get lucky and be needed or bring along some friends. Most of
    the info needed to do the runs is on the wiki so they're fairly
    simple to set up if you read about them.

    3) Very grindy in spots. Getting practices to max out your hit points
    and mana (for classes that use mana) can take years of running quests
    every 10 minutes for hours a day if you do it on your own. You can of
    course buy practices from veterans who have maxed out their stats but
    that just means more grinding of currencies that most newer players
    need to spend elsewhere.



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