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    Reviewed Mud: STAR WARS: Age of Alliances Ep7-8 MUSH
    Review Submitted By: Tarion Tavers
    Author Status: Player
    Began on STAR WARS: Age of Alliances Ep7-8 MUSH: September 2016

    SW: AoA is a great game. I've been playing here for over a year now
    and I'm really glad I found it. OOC drama is at a minimum. The vast
    majority of players are welcoming and friendly. The code system aids
    with RP without bogging players down, and has quite a few neat little
    features thrown in.

    Code-wise, there is a full skill system that automatically handles
    combat rolls that compare skills from both the attacker and the victim
    and puts out damage (or a miss) based on your weapon, which consumes
    ammo, and the victim's armor. There is a coded flight system, with a
    coded trade mission system for hauling cargo. There are over 30 coded
    planets you can fly to, a process that requires real time to complete.
    There are coded professions that offer a weekly paycheck based on your
    skills. Those are the main things worth mentioning.

    RP wise, the playerbase on any given night is around 30-40
    connections, most of them unique, and from morning EST into the night
    there are plenty of opportunities for play. The grid is friendly,
    welcoming, and varied, with options for group membership in just about
    every Star Wars-y theme. Plots for the most part are player-run, and
    anyone is welcome and encouraged to run their own plots and stories.

    Staff is present and while they do not drive the majority of plots
    (which may change as the Mush starts to enter the events of TFA), they
    are helpful and present, active just about every single day for the
    bulk of the day.

    This is a really great game, and I would highly encourage you to
    check out the wiki page and connect to say hello. If you like Star
    Wars and you like RP, this is a good place to be.



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