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TMC Player Reviews: Sindome


Review Submitted By: Orca
Author Status: Player
Started on Sindome: 2014
Submission Date: Mar 23, 2018
TMC Listing: Sindome

The following review is the opinion of the review's author [Orca] and in no way represents the opinions of this website or its staff.

In an effort to provide some objective measurement for my review I
have put together a measurement system that takes into account
fourteen different focus areas and weights them differently to come up
with a meaningful score. It should be noted that a solid five is a
good score, it indicates that the game is stable, engaging, and the
community is supportive. With that disclaimer here is how Sindome
scored:

1 Meets No Expecations
3 Meets Some Expectations
5 Meets Expectations
7 Exceeds Expectations
9 Far Exceeds Expectations

Code Summary 5.9
Community Summary 4.8
Staff Summary 4.8
Game Quality Summary 7.3
Summary Score 5.7

Sindome is by far my favorite online, text based, roleplaying game.
Hands down. I enjoy almost every moment in game. Here are a highlight
of areas where I think they stand out and where I think they can
improve:

Code Stability 9: In my three plus years, I can count the number of
times the game has crashed on one hand. Where many games reboot once a
day, and may experience multiple crashes a day, Johnny takes great
pride in how stable the code base is.

Engaging and Compelling Theme 9: I love the cyberpunk culture and how
it is woven into every room description and enforced by staff. There
are stories lines that players can get involved with, with a little
effort, that are a splended blend of noir and bleak futurism.

Map Size 7: The map is huge. Three completely fleshed out levels in
the city, plus outside the city and even space. One could take months
to explore everything and it is worth it.

Help files 3: I am spoiled by extremely detailed help systems that
let me figure out everything I need to know in one place. Sindome
prefers that you try and experiment with commands, a learn by doing
mentality. I am not that kind of player, I want to look somewhere once
and don't want to bother people needlessly. Different help files
often redirect to more vague helpfiles. When I first started playing,
the help was a lot worse and it has come a long way, but it still
could be better.

Staff Transperancy 3: Again, relitive to other games I have played
the Sindome staff is very secretive and their decisions hidden from
view. If pressed on a decision they will often say that it has IC
ramifications rather than having an open and honest discussion about
the topic.

Staff Avaliblity 7: I am throwing this one in here to offset the
negitve review above. I must say anytime I have needed staff they have
been there. Sometimes before I have known I need them. True bug
situations are handled quickly and professionally.

On balance I strongly recommend this game if you are looking for a
non-traditional MUD* in a unique setting. Amazing code and solid
mechanics, along with a compelling theme offset most of the negitives.

*Don't ever call it a MUD in game. It is a MOO. You will get
repremanded for forgetting this point.

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