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TMC Player Reviews: The Inquisition: Legacy

Review Submitted By: Marisa
Author Status: Player
Started on The Inquisition: Legacy: Opening in January 2011
Submission Date: Jan 23, 2011
TMC Listing: The Inquisition: Legacy

The following review is the opinion of the review's author [Marisa] and in no way represents the opinions of this website or its staff.

The Inquisition has long had one of my favorite codebases. It allows
an excellent mix of personalization and player control with
code-provided support for roleplaying. You gain experience points for
engaging in roleplay, not for going off and grinding away at monsters,
away from the real fun.

A lot of skills are freeform on a base skill-level structure,
allowing merchants to make items look however they want, troubadours
to describe their music themselves, doctors to plot out their own
treatments and combatants to describe their attakcs. The code
determines allowance and success (or degree of success), but leaves
the roleplay up to the players. Yes, that's a lot of trust placed on
the players, but that's just the sort of game this is.

Speaking of the players, the playerbase is really what makes TI. We
have a community of very smart and creative players who are very
talented roleplayers, and somehow they're still friendly, helpful and
welcoming. Players take the game seriously, but everyone always seems
to be willing to help people learn the theme and adjust to the not
always forgiving world it is set in. Player numbers are up, some of
the highest I've seen since the first incarnation of The Inquisition,
but there's still plenty of influential roles needing filled and
places for new players to make a real difference or just get their
feet wet.

With this newest incarnation, The Inquistion - Legacy, we have an
excited staff who is very visible and has been making a lot of
improvements already. They have set a strong new aim for
inclusiveness, and have run for that goal head-on. Even new players
can try their hand at important positions and prove their ability to
handle it, and the starting bonus experience to a new account is
enough to make almost any concept happen, right from the get-go. If
anything, it might be said that the immortals are too permissive, but
they insist that, within reason, things which will be a problem will
work themselves out through RP, and so far they do already seem to be
tending that way.

If you're an avid roleplayer looking for a new home in a darker low
fantasy world, The Inquisition - Legacy would be a great choice and
now is a great time to get in. With the new incarnation, all the
slates are wiped clean so there are no old super characters to contend
with, and, as I mentioned before, there is a lot of room to establish
yourself in an influential position.

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