Review Submitted By:
Started on New Worlds
: Three to four years ago
Sep 17, 2009
TMC Listing: New Worlds
The following review is the opinion of the review's author [Mariya]
and in no way represents the opinions of this website or its staff.
New Worlds is an excellent mud for those who are looking for roleplay
and may be new to such a game. There is not an excessive amount of
coding you have to learn in order to roleplay or emote and in fact,
the commands and abilities are really easy to catch on to. Being as
New Worlds is a custom coded mud, it is not a Diku/Circle mud, you are
not constantly spammed with colored prompt lines or with the constant
need to eat and drink.
There are two lands that you can start in, the Kingdom which is great
for new players as there are guides that will help with tours and
questions, and then the Southland which is more difficult and more for
the experienced player.
Three religions and a good number of guilds offer a lot of roleplay
opportunity and become very engrossing. Politics, justice office,
newspaper, devotions.. There are many things that one can do to keep
occupied and there are even some restrictions put into place to keep
people from borging constantly, encouraging roleplay.
I have to say from personal experience that the best guild I have
seen, and a guild I've not seen on any other mud I have played, is
the Merchant guild and their southland counterpart, the Trader guild.
Unique to New Worlds, these two guilds offer one the ability to use
their creativity and social skills to create items, to sell them and
to gain levels and experience without ever killing a silly bunny.
Lastly, I would also like to point out that New Worlds is very
friendly to blind mudders. The staff can set your character up to
allow for a minimum of spam and we do have quite a large base of blind
mudders.. and you would never know the difference. :)