Review Submitted By:
Started on New Worlds
: 5+ years ago
Apr 26, 2009
TMC Listing: New Worlds
The following review is the opinion of the review's author [Tobias]
and in no way represents the opinions of this website or its staff.
Okay, I've been seeing reviews going back and forth about this MUD,
usually either fanatically opposed or resoundingly in favor of it.
I've been playing for... Oh, off and on for five years. I've seen it
change and evolve, and I'm going to be brutally honest here. New
Worlds: Ateraan is not the best MUD in the world. But on the other
hand, it's not the worst, either. There are some things it does very,
very well. And, there are other things that it does very poorly - at
least in my opinion. This review is an attempt to shine an impartial
light on both aspects.
One thing to note before I start: My experiences are completely
within the Northern kingdom. I have not experienced the southern town
With regards to roleplay. If you are one of those fellows who thinks
proper RP is page-long emotes of Shakespearean prose, you'll be
disappointed here. The longest single post I remember seeing in NWA
was a paragraph long, and that was a sermon speech. The players here
eschew long emotes in favor of pre-programmed two-word emotes, for the
most part. This is both good and bad. On the one hand, it can make the
RP seem bland and repetitive. On the other hand, it also moves things
along faster and allows for quicker back-and-forth between characters.
No more waiting ten minutes for the other person to post. It actually
feels like real-time acting, rather than cooperative writing. If
that's not your bag, then you'll probably have a hard time with NWA.
One glaring emptiness I do notice in NWA is the almost-complete lack
of staff-run 'tinyplots'. For the most part, players are turned
loose in the world and are expected to find and make their own RP. And
that's perfectly fine for small-scale RP, but don't expect to find
any large-scale RP events beyond a slash-fest invasion of the northern
town every now and then. To the best of my knowledge (and the staff
may feel free to write a rebuttal if they wish, we're all friends
here), when this concern was brought up in the past, the staff replied
that we the players are expected to make RP independent of the staff.
Unfortunately, because there is no player-run government or economy,
there is precious little we can do to set up large-scale events.
Which brings us to another problem; the lack of any coherent
government or economy beyond the merchant/trader guilds. The
Merchants/Traders are the only guilds with any craft skills
whatsoever, and new weapons and armors can only be gained by going
out and killing mobs. Apparently this is being worked on, and I hope
it is, because it is desperately needed.
Okay, that's two points of bad; time for a point of 'good'. And
that is the playerbase. I have yet to find a more friendly,
cooperative, willing to engage playerbase than I have seen in this
MUD. Seriously, unless you're one of those RP elitist in the above
paragraphs, you will never be without enjoyable company, and you can
make friends real easy around here.
Another thing that I enjoy about the game is the simplicity of the
layout. I've played other MUDS that are gigantic, sprawling things
with eight million rooms, each one with nineteen exits and their own
puzzle. NWA has an elegant simplicity in it's layout. I don't think
I've ever gotten lost, and I've certainly never FELT lost, a feeling
I've been all too familiar with in other MUDs I've played.
The staff, for all the flaws I mention in the game itself, is helpful
and courteous. If there is a problem, or a question, you can expect it
to be resolved quickly and in a friendly manner.
Ultimately, like anything else, your enjoyment of NWA will vary
depending on your tastes. I would classify it as an 'Everyman' mud.
Anyone can come in and enjoy it for what it is, as long as they're
not expecting too much of it. It's not a huge, uber-detailed world,
the RP doesn't consist of page-long emotes and RP-cliques, and there
are some flaws that still need to be addressed. Despite all that, it
is accessible, easy and fun to play, and there is plenty of potential
for personal and small-group roleplay.
So drop on by. It might not be your cup of tea, but at least it
won't steal your soul. Unless you make a cleric of Waylumi, of