Review Submitted By:
Started on New Worlds
Feb 2, 2008
TMC Listing: New Worlds
The following review is the opinion of the review's author [Desharei]
and in no way represents the opinions of this website or its staff.
Just a preliminary review. The docs tout this game as strictly RP
enforced, but the code doesn't support the RP at all. Logging out
causes you to unequip and remove all clothing, so you log back into
the game naked. How is that explained ICly? All the helpfiles are in
the game, and not on their website, so if you need to read helpfiles
you have to stop roleplaying and go idle or physically remove your
character from the room to avoid screen scroll of people who are
actually trying to roleplay, just so you can read the helpfile. How
is -that- explained ICly?
Your character shows up in the game possessing only a cloak and a
weapon. No shoes, no pants, no pockets, nothing. Where, ICly, are
these coded coins virtually stored, since they're not in a pocket and
WAY too heavy to carry in one's hand? And why can't they be put in a
pocket? Or can they? If I have 100 coins, and they're coded coins. I
should be able to toss them in a pouch if I had a pouch to toss them
I went north to a room in the game and saw in the 'extra'
description, a statue. So I typed 'look statue' and saw something
like, 'A statue is in the middle of a fountain.' So I typed 'look
fountain' and saw 'You don't think you see a fountain here.' So I
have absolutely no idea what this statue looks like. How can I RP any
sort of interaction with it, if I don't know what it is a statue OF?
Is it a statue of a person? Would this person be of a race that my
character would naturally get along with? Would I smile at this
statue, or would I spit at it? Or would I be disinterested? How can I
decide what my reaction would be to this statue if it has no
description, either in the 'extra' or in the main room description?
Why did they bother to even put this statue into the room if they
weren't going to tell the reader what it looked like? What is so
special about THIS statue, that warranted an extra description making
sure people knew it was there?
And that's just one room. Then we get to items..you equip dagger. I
equip..what dagger? My dagger? A dagger? The dagger? The elf's
dagger? Objects need articles. If I look in MY backpack, the echo
should show that. If I'm looking in a backpack on the floor, or some
other generic backpack in the room, then the echo should show that. If
I'm trying to peek into someone ELSE's backpack, the echo should
show that (assuming there is someone who catches me taking a peek).
That's just sloppy building. Really sloppy and lazy. And totally
UNsupportive of roleplay. For a game that advertises itself as
roleplay enforced, strict, intensive, I expected MUCH better writing
in my first 20 minutes playing. I expected to be impressed by the
world presented to me as a player. I was sadly disappointed.
Props to the new guy who showed up at the same time I did though,
Axles or Alxes or something like that, he tried to interact with the
surroundings. And the priest Rov-something, he did a swell job and was
also helpful with some minor syntax issue I had. I only saw one other
PC in the game, and I'm hoping he was new, because if he was a
veteran then his representation of the quality of roleplay leaves MUCH
to be desired.