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TMC Player Reviews: DragonRealms


Review Submitted By: Jacqueline
Author Status: Player
Started on DragonRealms: 1996-1997; 2004-present
Submission Date: May 4, 2007
TMC Listing: DragonRealms

The following review is the opinion of the review's author [Jacqueline] and in no way represents the opinions of this website or its staff.

There's a reason that DragonRealms is one of the oldest, continually
active MUDs on the Web. The depth of the game is unparalleled while
still being accessible to new players.

ROLEPLAYING: If you enjoy roleplaying, the continuity is strictly
enforced. Everyone takes care not to be OOC outside of whispers.
Skills have IC descriptions like 'experienced practitioner' to cope
with the awkward situation of explaining how many ranks you have in a
particular skill. (Throwing out a bunch of numbers disrupts the
continuity, as people tend not to think of their ability in terms of
numbers.) Even wounds are more realistically described. Instead of
losing 5 HP, your character might have some minor abrasions to the
chest.

CHARACTER DEVELOPENT: The races are all nicely developed, with
penalties and bonuses fairly balanced. (No race is worse than any
other race overall, even though some races are better suited to some
professions than others.) Character development is flexible and
in-depth. While every profession has special abilities that can't be
used by anyone else, there is a large pool of skills that can be
learned by anyone. (Each profession learns different types of skills
at different rates; Barbarians learn weapons quickly but lore slowly,
for example.) This system allows you to customize your character to a
degree not found in most games while maintaining some semblance of
realism.

LEVELING UP: One advantage or downfall -- depending on how you view
it -- is that the skill system tries to mimic real-life learning. When
you gain experience, it does not immediately translate into increased
ability. Rather, your mind slowly absorbs the new information.
Furthermore, if you gain too much experience for too long, your mind
will become murky, which means you need to take a break from training.

Nor do you gain generic experience that increases your overall
ability. If you want to get better at a specific skill, you have to
practice it. Unfortunately, this means that there are no shortcuts to
creating a really powerful character. If you think you can power-level
your way into a god within a few weeks of automated activity, think
again. If you make the mistake of focusing on your guild's minimum
requirements, you will find yourself outclassed by 'lower-ranked'
players and unsuited to many of the game's challenges.

In the regular version of DragonRealms, you're not allowed to gain
experience or other in-game advantages while AFK. This policy is
double-edged sword. On the one hand, it keeps the game from turning
into a RuneScape or World of Warcraft affair where most of the players
are unresponsive to the game world. On the other hand, some of the
required skills are very tedious and boring to learn. This policy is
rigidly enforced, and violating it multiple times could result in the
suspension of your account.

COMBAT: Combat is deceptively simple at first, but as you become more
experienced with the game, you become aware of the complexity of the
system. Effectiveness in combat is primarily determined by offensive
skills, defensive skills, and balance/position, but strategy plays a
key role.

Combat experience does not take the form of experience points gained
for defeating monsters. (This helps to create a viable role in hunting
parties for support characters who don't kill many monsters.) Rather,
you gain experience in whatever skills you're using in the fight.
Each monster has a maximum level beyond which it will not teach. This
forces you to move on and find another challenge. (You can't become
powerful by spending weeks killing low-level monsters.)

Most combat takes the form of hunting computer generated monsters,
but PvP can occur if both players consent to it. This keeps the
powerful characters from preying on the young. If you're primarily
interested PvP combat, or if you want to script while AFK, you should
consider playing the unmoderated version of the game.

DEATH: Yes, there's death in this game, and if you don't make sure
that you have favors from the gods, that death might be permanent.
Fortunately, an unwanted permanent death is rare, and novices don't
have to worry about permanent death at all. Higher-level Clerics can
resurrect the dead, and if there is no Cleric around, you can depart
on your own.

NEW-PLAYER FRIENDLY: Despite its complexity, DragonRealms is fairly
friendly to new players. Most of the main verbs have help syntax, and
there is an advice system that will guide you through your first
steps. Mentors are also available to answer questions, and most
players are willing to help if you ask. Lately, the GMs have been
revising several of the game's systems to make them more
newbie-friendly.

PRICE: The first 30 days are free, but at $14.95 for a basic
subscription (1 character), DragonRealms is fairly expensive for a
MUD. Hundreds of players have found it to be a good value, but you're
just going to have to determine that for yourself.

Submit Comments About this Review


Comment Submitted By: Tj
Author Status: Player
Started on DragonRealms: Not currently, however, h
Submission Date: May 8, 2007

(The following review comment is the opinion of the comment's author [Tj] and in no way represents the opinions of this website or its staff).

A flaw to this is as follow. I'm a blind MUDer, so, I can't access
their clients as easily. If I could use GMud, I'd love to play DR.
It, like the reviewer stated, is awesome.

Comment Submitted By: Brablo
Author Status: Player
Started on DragonRealms: 11-12 yrs ago
Submission Date: Sep 16, 2008

(The following review comment is the opinion of the comment's author [Brablo] and in no way represents the opinions of this website or its staff).

In response to previous post. It is possible to access through
ZMud and GMud. It just takes a bit of configuring to do.