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TMC Player Reviews: New Worlds

Review Submitted By: Shashara
Author Status: Player
Started on New Worlds: 5 weeks ago
Submission Date: Sep 8, 2005
TMC Listing: New Worlds

The following review is the opinion of the review's author [Shashara] and in no way represents the opinions of this website or its staff.

This is a very friendly, heavy RP mud, with many interesting
features. The economy is player based, the tavern is supplied by the
local merchants, who also design and create clothing, as well as
letting you design clothing for them to make. It is still in beta
curently, but there are at least 50 people on most times, and close to
100 at peak.

You begin as an immigrant to a small border town, where you learn the
ropes, once you have advanced to level 10 in the immigrants guild and
have an approved history you become a citizen, when you seek to join a
guild. You can join the Garrison in defense of the laqnds against the
Warlords troops, or be a cleric to nature, Waylumi, or Dahkoar. You
could decide to become a merchant, and make clothing and repair
armours and weapons, or be a mage, twisting strange magics to your
command. You could decide to be a rogue, without a guildmaster, or
seek out one of the hidden societies. There are many avenues to take,
limited only by your imagination, and RP. Tours leave daily from the
immigrants guild, so stop on by and enjoy the excellent RP found
within NewWorlds.

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