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Realms of Aarendil
Realms of Aarendil
tmc rank: 151
updated: April 11, 2018
created: January, 1998
codebase: Rot Rot 1.4 and Rom 2.4
site: game.mudhosting.net 4000 [192.95.60.225]
email: james909 (at) gmail (dot) com
theme: Adventure/Fantasy

Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted
Player Reviews Refused
Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MXP
Clans Offered
Detailed Character Creation
Screen-Reader Friendly
World is mostly original
Large World (8,000+ rooms)
Mud is open to players for testing
Player Reviews Refused
Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MXP
Clans Offered
Detailed Character Creation
Screen-Reader Friendly
World is mostly original
Large World (8,000+ rooms)
Mud is open to players for testing
TO EVERYONE PLAYING: Every class has a special powerskill or powerspell at level 1 - Please discover and use it during your combats!



My name is Taj. I am the head of the mud. I have been playing muds for a real long time now. I started back in 1996. I started playing ROM 2.4 and ROT codebase muds primarily. I enjoy playing unique ones and I'm very picky in what I like. I wanted to create a mud that recalls all the good things I seen from the past and incorporate it in mine.

The ROT codebase is what I'm most comfortable and familiar with. I met many good people from this codebase and I have always put my time on those with this codebase.

Realms of Aarendil is a mud that I made to give the player enjoyment in just playing and staying active. At first I was big on powerlevelling but I think a player's joy in a mud is to receive the experience of good things that occur - whether it's unique EQ, good exp or fellowship with other players, there are many elements in attracting and gaining people's attention.

I try as much to conjure ways to make the mud exciting - but for those real new to it, you have to give time to it. You have to allow 20 minutes to sink into what's provided and just play.

I push to put fun factor in it and I encourage you all to try it.

We want happiness in you when you come to ROA.

If you're alone in the mud, just come back later - people normally play here randomly. While the player base is low, the mud remains and people still love stopping to play.

I hope you are curious to try.

Thank you.


FEATURES:

28 classes

Standards:
Human - Elf - Dwarf- Giant

Elementals:
Firenoid - Airenoid - Waternoid - Earthenoid

Fantasials:
Hobbit - Centaur - Orc - Arachno

Prophesies:
Angel - Demon - Witch - Draconian

Haunters:
Skeleton - Golem - Vampire - Wolfen

Roamers:
Titan - Djinni - Lizarder - Gargoyle

Animalians:
Tiegre - Mothman - Minotaur - Sphinx


6 CLASSES:

Ninja
Archmage
Armswielder
Monk
Bard (Alpha mode)
Bishop

- 150 levels.


- Medium sized world
- Automated and non-automated quest systems
- Many skills/spells


Come join!
game.mudhosting.net 4000

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