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Fear and Loathing
Fear and Loathing
tmc rank: 110
updated: August 12, 2017
created: February, 2016
codebase: [MUX]
site: 138.197.94.50 8000 [138.197.94.50]
email: carnivale (dot) mush (at) gmail (dot) com
theme: New World of Darkness

Location: USA
Primary Language: English
Minimum Players: 25 - 49
Multi-Play: Yes
Player-Kill: Restricted
Mapping: Ascii
Crafting: Stock Crafting System
Extended Race Selection
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Detailed Character Creation
Player Cities
World is all original
Small World (under 3,000 rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational
Mapping: Ascii
Crafting: Stock Crafting System
Extended Race Selection
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Detailed Character Creation
Player Cities
World is all original
Small World (under 3,000 rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational
Fear and Loathing is a Las Vegas-based nWoD game using 1e theme and GMC rules (and costs).

We approach the Storyteller and MU* system a bit differently than most games. Staff here do not exclusively run metaplot: we are a player-centric game. Staff are purely OOC in function: they approve characters, handle XP spends, set notes, handle +jobs, approve theme and story ideas (see below), and otherwise keep the game running. For this reason, staff are not restricted in what Spheres or IC positions they can play in, but they cannot approve their own characters or handle their own +jobs.

Being player-centric means we encourage players to be storytellers and make plots using our setting and theme. We also encourage them to build on these, and help them grow. To facilitate this, we have eased a number of the restrictions commonly seen on other games regarding PRPs (player run plots), and have added incentives to encourage inclusion and co-operation. While we do look over and approve PRPs before they go live, it's only to make sure nothing gets out of hand or too crazy. We want to find reasons to say

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